Showing posts with label Atlas. Show all posts
Showing posts with label Atlas. Show all posts

Thursday, 13 February 2014

Measuring the market's beating heart?

Following Canalys' market size predictions for smart watches and activity bands, rival ABI Research is back in the news.

It's now pulling numbers about the market size for heart rate monitors out of the air (surely using complex estimative algorithms? - Ed).

It reckons 12 million devices with the functionality shipped in 2013.

This seems rather high, given that few of the wearable fitness devices in 2013 could directly measure heart rate. There's the Withings Pulse and Basis B1 watch, but the main type of devices that measure heart rate are the dedicated chest straps you get from the likes of Polar and Beurer.



Personally, I'd be surprised if 12 million of those were sold in 2013 - although I bought two during the period - and anyway, they're not really devices. More like peripherals.

"The market for wearable computing devices is driven by a growing range of wireless connected wearable sports, fitness and wellbeing devices," says Jonathan Collins, principal analyst at ABI Research.

"Heart rate and activity monitors will outpace shipments of smart watches and glasses for some years to come and they will also provide the essential foundation for the development of the broader wearable market."

That said, I think heart rate (like blood pressure) is an important element of the qualified self, even if I'm not convinced that devices like the Basis B1, Adidas miCoach Smart Run watch and forthcoming Atlas band are very accurate.

Of course, Apple might change all that...

Sunday, 19 January 2014

Skulpt and Atlas demonstrate the continued power of crowdfunding

There's been plenty of debate about the importance of crowdfunding sources such as Kickstarter and Indiegogo in certain sectors of the tech world.

As with many new opportunities, the first 12 months sees a free-for-all which eventually - after some crashes and burning - settles down to a sustainable business model for a small subset of the original potential audience.

Certainly that seems to be what's happened in late 2013 into 2014, where crowdfunding for games is now pretty much dead, while crowdfunding for wearable technology is still going strong. Maybe that's because wearable tech is the hot topic, but I also think that there's a better fit as with games all you really get/are offered is a virtual experience. With wearables, on the other hand, you can something to wear (maybe even on your other hand).

Long introduction, but it does lead me to point out that the Skulpt Aim device, which measures your muscle quality using an IQ-type system (average = 100) has completed its Indiegogo, raising $384,509 from a $150,000 original goal.



Skulpt took advantage of a lot of press following its CES 2014 appearance. It even made it to Newsnight on the BBC.

Another company looking to make a similar splash, also on Indiegogo is Atlas. Here the sell is harder as it's yet another bracelet sports tracker, albeit one with the marketing tag that it's the "first fitness tracker that actually tracks your workout".



Priced at $159, apparently it can even identify the exercises you're doing, counting reps, and evaluating your form - all thanks to its inertial sensors, which can track in the x, y and z-axis. I don't see why it's such an odd shape though, and I'll also be interested to see how accurate the heart rate monitor is compared to a proper chest strap.

Still, the company has already reached its $125,000 goal; with 18 days to go, it's currently over $162,000.

You can find out more from the Atlas website.